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Team sonic racing gameplay6/6/2023 ![]() Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. Simply put, you can’t win as an individual by just being the best racer if the team doesn’t do well, then nobody does. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Team Sonic Racing is a 12-player kart racer where racers are split up into four teams. ![]() It’ll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The race itself feels like a straightforward arcade racer. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race. Each of these racers have their own distinct stats, vehicles, and customization options. That’s four teams of three, with each team utilizing a Speed, Technique, and Power racer. While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race.
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